CLIKR β Meme Factory is a free browser idle game (works on your phone, no download, no signup). Playing is free forever. The $CLIKR token is the game's optional power source: burn it for permanent in-game boosts (destroying supply forever) or hold it for passive bonuses. Tokens flow into the game and get destroyed β they never flow out. No play-to-earn, no promises, just a game that eats its own token.
βΆ Play CLIKR now β it's free| CLIKS (game points) | $CLIKR (real token) | |
|---|---|---|
| What | In-game currency from clicking & production | SPL token on Solana, traded on pump.fun |
| Supply | Infinite, resets on prestige | 1,000,000,000 β fixed, only shrinks |
| Worth | Nothing outside the game | Whatever the market says |
| How you get it | Playing (free) | Buying on the open market |
The one rule: value only flows in. You can never earn, win, or cash out $CLIKR by playing. This keeps the game free, the token honest, and the bots out.
Inside the game's Burn tab, players connect their wallet and burn real $CLIKR for permanent production boosts that survive every prestige. Each burn is a real Solana transaction that destroys the tokens at the protocol level β check any burn on Solscan and watch total supply drop.
| Upgrade | Burn cost | Permanent effect |
|---|---|---|
| π―οΈ Ember | 1,000 $CLIKR | +25% all production |
| π₯ Bonfire | 5,000 $CLIKR | 2Γ click power |
| π Inferno | 25,000 $CLIKR | 2Γ all production |
| π₯ Supernova | 100,000 $CLIKR | 2Γ generator speed |
| π³οΈ Black Hole | 500,000 $CLIKR | 5Γ all production |
Full set = 631,000 tokens destroyed per maxed-out player (0.063% of supply). 1,000 maxed players would erase 63% of the supply that ever existed.
Just holding $CLIKR in your connected wallet boosts your factory β no burning required. Sell your bag and the bonus disappears. Selling literally makes your game worse.
| Held in wallet | Production bonus while held |
|---|---|
| 10,000 $CLIKR | +5% |
| 100,000 $CLIKR | +15% |
| 1,000,000 $CLIKR | +30% |
| 10,000,000 $CLIKR | +50% |
Creator-fee buyback & burn: pump.fun pays the creator a fee on every trade. We commit 50% of all creator fees to regular buyback-and-burns of $CLIKR, each one posted publicly with its transaction link. Trading volume itself shrinks the supply β even from people who never play.
β Live at launch: full idle game (web + mobile browser), on-chain Burn-to-Boost, Diamond Hands hold bonuses, prestige system, achievements, offline progress
π Next: Global leaderboards β Top Factories (lifetime CLIKS) and Top Burners (real $CLIKR destroyed, on-chain verifiable); then Meme Seasons β seasonal reward tracks, community burn milestones with airdropped surprises for contest winners (funded by creator fees, judged by humans)
π Later: App Store native version, whatever the community memes into existence